Smart move no one wants to have to go through the intro or tutorial of a game only to find out their PC’s hardware isn’t good enough to handle the highest settings and have to suffer through low frame rates as a result.Īfter configuring the graphics options, you’ll get a couple of “Blind” crates boxes that unlock a random vehicle when opened. Right away when launching the game, you’ll get to configure the graphics settings before getting into the fore. Today we’ll be having a look at the PC version through Linux, thanks in no small part to Proton. Powered by Unreal Engine 4, it’s developed and published by Milestone - the company responsible for the MotoGP series and a few other motocross/rally-style racing games. Hot Wheels Unleashed was released on September 30 for Steam, Xbox, PlayStation, and the Nintendo Switch. 20 years later, the series is still going strong, with Hot Wheels Unleashed. Not that I want to bore you much longer with details concerning my childhood fascinations, but I also remember playing one of the games on the GameBoy Advance. With the unrelenting success of the Hot Wheels brand ever since it was introduced in the late 60s, it’s not surprising that Mattel would branch out their formula into other types of media: movies and games. Though they can be raced anywhere, they’re primarily designed to be run on a track. Hot Wheels are exactly what you’d expect from a toy car - generally consisting of a plastic or metal body/chassis and wheels that allow it to be raced around by a toddler or young child’s hand. Hot Wheels was designed as the competitor to Matchbox, the difference with the former having their cars based more so on fantasy design, rather than being smaller incarnations of production cars. Understandably, with Mattel - the company behind the Hot Wheels franchise - being American-based, those of you outside the US probably aren’t as familiar with the brand. It would have been nice to relive the nostalgia. It’s kind of a shame that I never kept any of this stuff as I grew up. Even without a track kit, getting the cars themselves were a blast I’d take a few out to the back deck of the house and ride those along the railing with great enthusiasm. There was another kit that I had, which I think was a car wash thingy? As well as some other kits that unfortunately have escaped my memory. It was fascinating to see that as a child. That car would loop around the track, hit the accelerator, and just keep going until the accelerator was turned off. Once the toy car touched it, it would go flying with great speed, enough that it could go around an upside-down loop without falling. I remember one track that I constructed that, even though it was simple in design, it had one of those accelerator things where the car starts. I’d eagerly take that set of tracks home and, with the help of some of my older brothers, we put it together. Others he was willing to get, even though it might not have been as nice as the other. The better they were, the more money my Dad gave me to treat myself. Every quarter when I got my report card from school, I was that giddy child that always looked forward to seeing what my grades were. ©2022 Viacom Overseas Holdings C.V.©2022 Viacom International Inc.I remember being at the toy store as a kid, tugging on my Dad’s sleeve and begging him to get me a Hot Wheels set. BARBIE™ and associated trademarks and trade dress are owned by, and used under license from, Mattel. MASTERS OF THE UNIVERSE™ and associated trademarks and trade dress are owned by, and used under license from, Mattel. ©CAPCOM Licensed for use by Milestone Srl. All characters, vehicles and related elements ™ & © DC. All other trademarks are properties of their respective owners. Nintendo Switch is a trademark of Nintendo. All manufacturers, accessory suppliers, names, tracks, sponsors, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners. HOT WHEELS™ and associated trademarks and trade dress are owned by, and used under license from, Mattel. Published and Developed by Milestone S.r.l. In order to access online functions of the videogame, the platform account (Sony, Microsoft etc) must belong to someone aged 13 or over. By using the Online Service, the user confirms that he/she is 13 or older. In order to use the Online Service, where it exists, users must be 13 years of age or older.
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